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contributions: modeling, texturing, rigging, animation, rendering
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programs used: Autodesk Maya, Substance Painter, Maxon's Redshift
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Fiona
W. Lynch

Demo Reel, 2021
This video features some of my work from 2019 - 2021. I have included images of these works and more details about them below.
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What Does a Monster Eat for Lunch?


Cannibal Slider and Cockroach Jello Cup, 2020
Maya, Substance Painter
film-focused prop assets
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Cockroach Jello Cup, 2020
Maya, Substance Painter
film-focused prop assets
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Monster Apple, 2020
Maya, Substance Painter
film-focused prop asset
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Resilience: A sci-fi city builder


Group of Murians, 2019
Maya, Substance Painter, Unity
I created the concept, base model, and animation for these characters.
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Group of Murians, 2019
Maya, Substance Painter, Unity
I created the concept, base model, and animation for these characters.
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Start Screen, 2019
Unity
This image was used as the start screen for Resilience and shows the collaborative work of everyone on the team. This is the world the characters were created to exist in.
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Fragile Creature




Fragile Creature, 2021
Maya, Substance Painter, Zbrush, Unreal Engine
game-focused animated character
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Fragile Creature, 2021
Zbrush
digital sculpt
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Lip Sync Study
Pignatius, 2019
Maya
This is a facial rig demo showing the controllers within Maya and how this character's face is able to move.
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