contributions: modeling, texturing, rigging, animation, rendering
programs used: Autodesk Maya, Substance Painter, Maxon's Redshift
Fiona
W. Lynch

3D Modeler and Texture Artist Reel
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Fragile Creature, 2021
Modeler, Texture Artist, Lighting
Maya, ZBrush, Substance Painter, Unreal Engine
Game-optimized base model made in Maya, details sculpted in ZBrush to generate a normal map. Hair card textures generated using Maya XGen and XNormal. Rendered in Unreal Engine.
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Monster Lunch Asset, 2020
Modeler, Texture Artist
Maya, Substance Painter
Designed to use flat lighting. Footage from Maya playblast
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Timmy's Adventure, 2023
Character Modeler
Maya, Unity 3D
Responsible for concept, character model, and shader. Concept was made in collaboration with lead Artist, Makayla Hicks. Shader made with Unity's shader graph. Footage from Unity.
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Timmy's Adventure, 2023
Character Modeler
Maya, Unity 3D
Responsible for concept, character model, and shader. Concept was made in collaboration with lead Artist, Makayla Hicks. Shader made with Unity's shader graph. Footage from Unity.











